I work on backend and systems code for games. Most of it comes down to efficiency: engines, caches, search, the parts a player never sees but always feels.
I like making games, but honestly I just like building things. I take something apart to see how it works underneath, then write my own version and make it run faster. That is how the engine, the cache server and the roguelike all started.
Right now I am a gameplay engineering intern at Neureal on a Roblox title called SKAR. Going forward this is exactly what I want to keep doing: gameplay and backend systems, performance work, and engine internals.
operating principle
Notes on game dev, systems, and AI tooling — published on Medium @Sathariels ↗
Email is the fastest way to reach me. Always happy to talk engines, roguelikes, or cache servers.