I work where systems programming meets play. Most of what I make starts as a question about how something works underneath, a renderer, a narrative engine, a search algorithm, and turns into something you can actually pick up and run.1
My background is split between low-level C++ (engines, roguelikes, custom memory management) and shipping gameplay features on live platforms like Roblox. Lately I’ve been pulled toward on-device AI, getting real models to run fast on hardware that fits in your pocket.
Currently based between Madison, WI and Troy. Open to systems / gameplay / engine roles.
- Location
- Madison, WI · Troy
- School
- UW–Madison – Computer Engineering
- Current
- Gameplay Eng. Intern · Neureal2
- Focus
- Engines · Roguelikes · Edge AI
“Build the thing that teaches you how the thing works.”
– operating principle